In Super Mario World, if Mario continuously pushes against a wall during the boss battle against Roy as it moves, he will merge with the wall. This results in Roy’s falling attack not being activated. (Footage recorded by me from a SNES emulator.)
In Super Mario World, if Mario continuously pushes against a wall during the boss battle against Roy as it moves, he will merge with the wall. This results in Roy’s falling attack not being activated. (Footage recorded by me from a SNES emulator.)