suppermariobroth:

Super Mario World official artwork has an idiosyncrasy where whenever Mario’s cap is either not on Mario’s head, or not properly covering it, the cap shrinks in size considerably. I have provided pairs of similar artwork from the game where the image on the left shows Mario with his cap worn properly – note the standard size of the cap – and the image on the right shows Mario in a similar pose, but with the cap not worn properly. As you can see, the cap shrinks in size in both cases.
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suppermariobroth:

Credits animation for completing Level 20 on the High speed setting in Dr. Luigi for the Wii U. Note that the animation is a perfect 96-frame loop for all characters present; while this is common for 2D sprite-based games, it is rare for a scene with multiple 3D entities to have each of their movements loop in the exact same number of frames outside of rhythm games.
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